In game and movie development concept art is critical to the entire aesthetic of the media. Whether it’s environments or characters, creating a bunch of ideas and concepts that you can show the supervisor quickly is a great way of saving time and have fun being creative.
Thumbnails allow you to be quick and loose, and you don’t have to be adamant about finalizing anything just yet. You just want to show off some ideas and create some cool concepts that you can spin off later with the supervisor.
In this article, we’ll be looking at how I create thumbnails for characters that I can show my client or supervisor. I can push out a lot of these thumbnails really quickly and get a great process going, with quick feedback and brainstorming.
We will be creating SPACE PIRATES! Space pirates inspired by the Metroid Prime series. They will be humanoid, but with backwards knees (like horses), a bit insectoid, highly technological and an aggressive fighter type (lots of triangles and diagonals).
Before we get started, this is the brush I am using (you will find it in the Evenant Concept Art Brush Pack). Pen pressure controls the size and not the opacity. I use it with 100% opacity and 100% flow. I use it both for the main brush with 100% black and also for the eraser.